Wednesday, November 2, 2011

Scratch: Keeping Score

The Keeping Score technique is great with making a game because it allows you to keep scores on your game depending on what you decide your game is about. An example includes the game Pacman where you get points every time pacman eats something.

What I wanted to do was score 1 point everytime the warrior's sword touches one of the shadows, in other words the bad guy in my trial game. In order to do that I had to first create a the score box which shows you your current score.

To control how you get the a point and when you get the point I had to line up the following blocks...


In doing this, I have made it so that the actual gameplay begins when the z key is pressed. This sets the score the 0 and changed the warrior costume to 'charge' which is it's attacking stance. It also shows that when the warrior sprite is touching the shadow sprite, the score will change by 1 adding to your score.



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