The game I created for my assessment is called 'Derp and Cheese'. Derp is the main character in the game and the story begins when Derps is hungry for cheese. The game opens at a splash screen where you click start to begin the game.
The game is based on a story where Derp is hungry and goes to eat cheese only to find a mouse stealing his cheese. Derp really wanted his cheese and thought of the idea of chasing the mouse to get his cheese back. The game objective is to chase the mouse around the house for the cheese. Once you reach 25 points you'll be able to click the 'EAT!' button and then you would have finished the game.
year 9 IST ; chesca ~
Monday, December 5, 2011
Wednesday, November 2, 2011
Scratch: Keeping Score
The Keeping Score technique is great with making a game because it allows you to keep scores on your game depending on what you decide your game is about. An example includes the game Pacman where you get points every time pacman eats something.
What I wanted to do was score 1 point everytime the warrior's sword touches one of the shadows, in other words the bad guy in my trial game. In order to do that I had to first create a the score box which shows you your current score.
What I wanted to do was score 1 point everytime the warrior's sword touches one of the shadows, in other words the bad guy in my trial game. In order to do that I had to first create a the score box which shows you your current score.
To control how you get the a point and when you get the point I had to line up the following blocks...
In doing this, I have made it so that the actual gameplay begins when the z key is pressed. This sets the score the 0 and changed the warrior costume to 'charge' which is it's attacking stance. It also shows that when the warrior sprite is touching the shadow sprite, the score will change by 1 adding to your score.
Scratch: Changing Costumes
First I use an original image of the sprite and duplicate it many times according to how many different costumes i plan to create. The original image of the sprite being this simple cartoon warrior.
By clicking the copy button, you will duplicate the given sprite. I copied this sprite so I had four of the same image. To change the different costumes you click the edit button and a small paint-like application will pop up so you can manually edit your sprite costume.
What makes this difficult is the process of manually editing the costumes. Before creating more costumes however you should take care to edit the original so that the background is transparent, making it easier for you to customize your other costumes.
I finished by making four different costumes where the warrior is taunting, speaking with heroics, withdrawing his sword and drawing out his sword. The different stances that the warrior took were manually done, using the paintbrush, the paint picker tool, the filler tool and the eraser.
By clicking the copy button, you will duplicate the given sprite. I copied this sprite so I had four of the same image. To change the different costumes you click the edit button and a small paint-like application will pop up so you can manually edit your sprite costume.
What makes this difficult is the process of manually editing the costumes. Before creating more costumes however you should take care to edit the original so that the background is transparent, making it easier for you to customize your other costumes.
I finished by making four different costumes where the warrior is taunting, speaking with heroics, withdrawing his sword and drawing out his sword. The different stances that the warrior took were manually done, using the paintbrush, the paint picker tool, the filler tool and the eraser.
Monday, October 10, 2011
COMPUTER ALGORITHMS
1. Algorithms a programmed procedure to carry out a process followed in calculations or other problem-solving operations. they are made up of three things, sewuence, selection and repitition.
2. Pseudocode a notation resembling a simplified programming language, used in program design.
3. Machine Language a programming language designed for use on a specific class of computers.
4. High Level Computer Language an advanced computing language that are instructions in simple terms in a particular structure. (syntax) It is easily understood by both the computer and people.
5. Flowchart is a diagram of the sequence of operations in a computer program or an accounting system. Uses set symbols to describe an algorithm.
6. Sequence is the order in which the steps have to be carried out. it is important because
7. Selection where you make a choice between available options. A selection is present usually when the word 'if' is used. Most algorithms have selection included.
8. Repetition is very useful in an algorithm to repeat a steps in a sequence until a condition is satisfied.
1 - opening a door and entering a room. face door and approach door until your a a foot away. stretch out your arm closest to door knob and grasp handle tightly. then twist door knob until you hear a click and push the door open.
2. negotiating traffic lights as you drive down a street. there are three different colours that light up in a traffic light. when the green is lit you go, when the red is lit you stop and when the yellow is lit, you are encouraged to stop for the lights are soon to change to red. when driving and the light is green, drive through at your present speed. when driving and the light is red you stop. when driving and the light is yellow you slow down and stop. if you approach the lights when the light turns yellow, drive throught at present speed.
Friday, August 26, 2011
Assignment Research: Handheld Devices
Define the term, what do we use it for?
A handheld device is a pocket-sized electronic device, typically having a screen using touch input, mini-keyboards, or buttons. Handheld devices can be used for communication, work and entertainment. Cellular phones and smart phones are examples of handheld devices used for communication, a PDA is an example of a handheld device that you can use for work, and Nintendo DS', PlayStation Portabes and iPods are examples of handheld devices used for entertainment purposes.
NEW DEVICE : PSP2 estimate of $399 - $499
OLD DEVICE : DS lite $100 - $175
HARDWARE PSP2 : The Playstation Portable 2 is thought of as being as powerful as the Playstation 3 because it's introducing a new quad-core GPU and cut down CELL processor. It is using the same CPU combo that powers the iPad 2 and the upcoming iPhone 5.
List of the PSP2's specs;
- Screen: 5″ OLED multi-touch screen
- Control: A Multi-touch trackpad (rumored to be on the rear of the unit), four face buttons, two shoulder- buttons, two analog sticks, directional pad
- Resolution: 960 x 544
- CPU: Quad-core ARM Cortex A9
- GPU: PowerVR SGX 543 MP4+
- RAM: 1GB LPDDR2 in the Debug unit, with 512 MB possible in the retail unit
- Storage: 16GB flash internal (like the PSP Go) and an SD slot
- Connectivity: Wi-fi, 3G, and Bluetooth
A handheld device is a pocket-sized electronic device, typically having a screen using touch input, mini-keyboards, or buttons. Handheld devices can be used for communication, work and entertainment. Cellular phones and smart phones are examples of handheld devices used for communication, a PDA is an example of a handheld device that you can use for work, and Nintendo DS', PlayStation Portabes and iPods are examples of handheld devices used for entertainment purposes.
NEW DEVICE : PSP2 estimate of $399 - $499
OLD DEVICE : DS lite $100 - $175
HARDWARE PSP2 : The Playstation Portable 2 is thought of as being as powerful as the Playstation 3 because it's introducing a new quad-core GPU and cut down CELL processor. It is using the same CPU combo that powers the iPad 2 and the upcoming iPhone 5.
List of the PSP2's specs;
- Screen: 5″ OLED multi-touch screen
- Control: A Multi-touch trackpad (rumored to be on the rear of the unit), four face buttons, two shoulder- buttons, two analog sticks, directional pad
- Resolution: 960 x 544
- CPU: Quad-core ARM Cortex A9
- GPU: PowerVR SGX 543 MP4+
- RAM: 1GB LPDDR2 in the Debug unit, with 512 MB possible in the retail unit
- Storage: 16GB flash internal (like the PSP Go) and an SD slot
- Connectivity: Wi-fi, 3G, and Bluetooth
Wednesday, August 24, 2011
Assignment Planning
Today I plan to research about the four topics that I have chosen for the multimedia ebook project. I chose Handheld Devices, Social Networking, Seconday Storage and WiFi. I decided that I want to work alone on this project because it doesn't really make much of a difference if you're doing it with a partner or a group. The only benefit from working in a group is that all the topics you do are together in presentation. It would be difficult however because not everyone in the group may edit the presentation at the same time depending on what form of presentation they plan to use.
I have created the format that I wanted my powerpoint show to be in, and all I need to do is get the actual content, and plan on how I want it to be presented.
I have created the format that I wanted my powerpoint show to be in, and all I need to do is get the actual content, and plan on how I want it to be presented.
Wednesday, August 10, 2011
Phone Advice
1. “My daughter insists that her phone be Wifi capable? What does this mean? Why does she need it?”
Having a phone that is Wifi capable means to have a phone that can use the internet in Wifi Hotspots. Wifi is free internet and she can only use it on a Wifi capable phone. I would expect that she wants to go online in places outside of the house so she can access things like her email and facebook.
2. The mother says “She wants the camera in the phone to be at least 5 Meg thingys, what does this mean? Does she need it?”
I take it that you're talking about megapixels? Well, having a phone camera at least 5 megapixels basically means she wants a good quality camera that would come out with good images and video recordings graphic-wise. I don't believe that it's completely necessary however being a young teenager I'm sure she'd want to take a lot of pictures of herself with friends.
I take it that you're talking about megapixels? Well, having a phone camera at least 5 megapixels basically means she wants a good quality camera that would come out with good images and video recordings graphic-wise. I don't believe that it's completely necessary however being a young teenager I'm sure she'd want to take a lot of pictures of herself with friends.
3. “My daughter wants a phone with a capacitive touch screen. They seem more expensive, what advantages do they offer over other types of touch screens?”
A capacitive touch screen doesn't require a stylus and you must use your finger to use the screen. With a capacaitive screen you can lightly swipe your finger around the screen whereas other touch screens need more 'force' from your finger to move things around the screen.
A capacitive touch screen doesn't require a stylus and you must use your finger to use the screen. With a capacaitive screen you can lightly swipe your finger around the screen whereas other touch screens need more 'force' from your finger to move things around the screen.
4. “Are all phone as smart as one another? What is the smartest phone at the moment and why?”
No not all phones are as smart as one another, the smartest phone of the moment ever since late March is the Samsung Galaxy S II because it's an extremely successful line. The physical image of the mobile alone will make you want it and it's using the latest technology of touch screens, 8 megapixel camera, integrated memory, WiFi capable, bluetooth and more.
No not all phones are as smart as one another, the smartest phone of the moment ever since late March is the Samsung Galaxy S II because it's an extremely successful line. The physical image of the mobile alone will make you want it and it's using the latest technology of touch screens, 8 megapixel camera, integrated memory, WiFi capable, bluetooth and more.
5. “She wants to take lots of video and photos. How do I know which phone can store the most videos and photos?”
There are two things you want to look for in a phone if your daughter wants to take photos and videos. First of all, look for the quality of the camera because you'd think that she wants good quality images correct? Then you look for the memory size of the phone and if it can use a micro SD card. This way, you can take a lot of photos and keep them in your phone memory.
There are two things you want to look for in a phone if your daughter wants to take photos and videos. First of all, look for the quality of the camera because you'd think that she wants good quality images correct? Then you look for the memory size of the phone and if it can use a micro SD card. This way, you can take a lot of photos and keep them in your phone memory.
6. “She says she wants to be able to buys apps. What are apps? What sort of useful apps could she access? What types of phones can buy and use apps?”
Apps is the short term for applications and useful examples for your daughter would include the train timetables, facebook, and games. Phones that you can buy and use apps include the iPhone, smartphones and androids.
Apps is the short term for applications and useful examples for your daughter would include the train timetables, facebook, and games. Phones that you can buy and use apps include the iPhone, smartphones and androids.
Subscribe to:
Posts (Atom)